The Impact of 3.14 Ultimatum on Path of Exile

Crafting Mechanics and Player Reactions

The developers at Grinding Gear Games (GGG) introduced new also mechanics in the 3.14 Ultimatum expansion, which, even after subsequent updates, made acquiring high-quality items relatively easy. In a detailed blog post, GGG discussed the unintended consequences of these mechanics. Players were able to create “crazy” endgame items and access “virtually limitless medium-power crafting,” leading to a reliance on Discord channels for trading to obtain the best gear and legitimate PoE currency.


GGG explained that this behavior contradicts the core design philosophy of Path of Exile. The game is intended to reward players through random drops rather than deterministic methods. Achieving exceptionally good or perfect items should be challenging or nearly impossible on an individual basis.

“We believe that the current state of Ultimatum Crafting runs counter to these core philosophies. While many players would love us to keep deterministic crafting in the game because it allows them to complete their items much faster, there would quickly be nothing left to achieve. It was an interesting experiment, and we understand that some players may be attached to this level of incredibly easy crafting, but it’s simply not the Path of Exile we set out to create.”

Upcoming Changes in Update 3.15.0

In response to these issues, update 3.15.0 will introduce a variety of changes to Ultimatum crafting. These include:

  • Eliminating Mods with Deterministic Behavior: Mods that allow for overly predictable crafting outcomes will be removed.
  • Heart of the Grove Experience: This will become a map fragment that occasionally drops from Tier 4 Ultimatum bosses, rather than appearing